We started to create the basic slides on Wednesday. Today we will start working on action buttons.
Action buttons are easier than they seem. Being slow and methodical makes it easier to create action buttons that direct the user to the correct feedback.
Here are some links that will review what we learned in class today:
Creating question slides
Creating the headquarters to access your question slides
There are two parts of your game that ensure students will want to use it for learning: the story and the level of questions. You want to make sure that you have an engaging story - and you also want to make sure that your game is the right level of challenge. Factual level questions are too easy (and boring) regardless of the grade level you are targeting. We'll spend time in class on Friday working on your game design and learning how to write good questions.
Before Monday's class, you should have the following slides ready:
- Title slide
- Story slide
- Direction slide
- Game preparation slide (optional)
- Game piece slide (optional)
- Credits slide
- Educational objective slide
- Feedback slide for correct answer
- Feedback slide for wrong answer
- The headquarter slide
There are two ways to make the game board. One is to use your hand, the other is to use computer to draw a game board. If you choose to use your hand, you will need to scan your game board. The instruction will give it to you on Wednesday. If you want to draw the game board with computer, you can draw it in PowerPoint (one letter size) or your can draw it in Fireworks (as large as you want). This is your option to learn to use Firework to draw the board.
Next week's agenda:
- Monday (October 8th): Writing Good Questions
- Wednesday (October 10th): Independent Work Time
- Friday (October 12nd): Peer review of games
Agenda of the week after the next:
- Monday (October 15th): Optional Independent Work Time
- Wednesday (October 17th): Game Day